A similar thing happened to the Roche mount but it ha. Schematic source The schematic used to create Augmentation Kit MK-5 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating o. Wow seriously 100K to just install them, the new Augments on my server are about 2-4mill for the MK11 and about 20-40mill for the actual Augment. Get the most out of 6. So yep, hit that button and pay the 40k to add the augment slot to your item. It gives you a simple 1 to 1 ratio. Add in the 28% crafting crit bonus and this brings down the cost to 15-16K. Armortech and synthweaving use 2 and 2 for mats. Slicers find the augment schematics. Star Wars: The Old Republic Wiki 33,937. As a synthweaver you will be able to create both the augments kits to add another slot to your lightsaber (s) and also the strength augments to go into these slots; though you will. Was allowing it a bug, or no longer getting augmentati. r/swtor A chip A chipSWTOR. SWTOR: Star Wars the Old Republic. Home Game News Store Forum Support. They range from Mk-1 to Mk-6. Any info? tyHere is a current crafting guide that should answer all your questions. Stations can be found on the fleet and kits can be crafted or purchased on the GTN. View data for the Augmentation Kit MK-10 SWTOR Schematic. Sci-fi. Hey guys, quick question. To create Augmentation Kits, you’ll need to dabble in another crafting skill: Armormech. Posted March 25, 2014. REALLY? BOOM this is straight to the point and under 5 min! I show. View data for the Augmentation Kit MK-10 SWTOR Schematic. With all the gear upgrading we are doing, it would be very nice to be able to remove the MK-11 kits from gear before upgrading a piece of gear. Code recombinators are going for 195 credits per and I think that means it. Each augmentation kit is created with ten augmentation slot components (of the specific tier) and several other crafting materials that are associated with that crafting tier. Augmentation Kit MK-1. 1. Written by Roy 07 Oct 2023. Meanwhile I burned about 500 "Iridescent Bondar Synth Bonded Attachments" for nothing. V. . wearable pieces made by a craft can crit to get an augment slot; post-1. Examining the items in the Mod Table show 0/1 Active Modifications - However, there are no slots showing, nothing that I can drop a Mod into. Given the cost of augmenting, it is best to wait till you get your set bonus gear and then augment them. Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. Who make. Short answer: no. it says i have 1/1 and i have well over 100,00 credits. Each crafting skill makes an 'assembly' item with their respective gathered materials, for example biochem makes an "Anodyne Cell Graft" assembly item using grade 8 bioanalysis materials. Get the augments with the stats you want. Christmas is a lovely holiday and a perfect time to decorate your house. Armstech also has a 2/2/2 recipe I. I saw this Q and A about 1. It adds a slight stat gain to each piece, making it in-valuable for getting the ideal DPS/Tanking. Augmentation Kit MK-1 Rating 46. I craft green implants on my raid character (biochem) between pulls. Then you have to mount the Augment Kit to the gear item. Using the code BTMYWIN7 will grant you 20 free spins, wagering requirements are 70 times the bonus amount, swtor how to get augmentation slot component mk 1. They can reverse engineer their crafted weapons and item. augment_kit. augment_slot_fragment. As to the augments themselves, my main is a synthweaver and can make Might, Resolve, Alacrity and. Step 3 - Apply augments to your LEGACY SET. As for legacy gear, ALL gear is now legacy (except cartel of course) but since set bonuses are on the shell you should not “wear” cartel gear anymore. → mk02. Augments have been reduced to 8 tiers. Web augmentation kits are item modifications that create augmentation slots on gear when used in conjunction with an item modification station. Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. I guess it's the heavy load from patch day, but the skinny on it is: The augment slots can only be made by synthweavers, armormechs and armstech i believe, the first schematic which is green is learned from trainers and one of the mats for crafting them are the ones you get from slicing mats, the level 6 slots thou. 26. 0! Legacy of the Sith Expansion comes soon. Synthweaving is one of the six crafting skills available in Star Wars: The Old Republic (SWTOR). I’ll explain what Augmentation Kits and the process of creating Augment Slots in details further below in this guide. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. 14% without going under (1213 is the magic number here). 3! Rogue Agent and Desert Weapons Master Armor Set, CP-2 Bryar Pistol, Hermit’s Vigil Pistol, Darth Nul’s Lightsaber, Kuat Vigilance Mount, MSM Turbocharged Jetpack, Mandalorian Heavy. At that point get level 36 augments, either Resolve or Overkill. This. News. " From the patch notes: "Increased chance for a companion to craft Exceptional gear". Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. G Armormech, Armstech, Synthweaving. But when deconstruction is done, I get some crafting materials but not a single "Augmentation Slot Components MK-10". Augmentation Kit MK-1: Augmentation Kit - 001 / 020 / 050 /060 x2: x10: Trainer Augmentation Kit MK-2: Augmentation Kit - 080 / 100 / 130 /140 x2: x2: x2: x10: Trainer Augmentation Kit MK-3: Augmentation Kit -. I seem of forgotten the name of the item needed in order to attach an augmentation to my armor. Augments have been reduced to 8 tiers. Well the thing is, an MK-6 augment kit is not a crafting mat. Each augmentation kit is created with ten augmentation slot components (of the specific tier) and several other crafting materials that are associated with that crafting tier. Sell Price : 1. They should, IMO, make the kits require blue-grade Slicing mats to alleviate. Augmentation Kit MK-6 is a player-created item. I have found pages on both torhead and ask mr. It takes 10 components to make 1 kit. the remove fee for augments is calculated by the level. Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. 3 guide on how to make augmentation kits for synthweaver. This equates up to an additional 252 points of any stat you choose and 168 points of Endurance or Power (depends on which stat you choose, offensive stats are paired with endurance, defensive are paired with power). 2) avant les pièces d’équipement de qualité augmentée. augments are working a bit different, than the other gearing. 9k. 0. Easiest money is just the components - build up a stack of Grade 8 assembly components (2 of each type of grade 8 material) then reverse engineer it and get a MK-8 assembly component. This doesn't seem to be happening for other augmentation kits; just the Mk-8s. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. I know this becuase I placed a few on sale but they don't show up when I search for them. Keep this in mind when you consider what to do about augments. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Fire emblem heroes fire emblem warriors pocket mortys star wars: The old republic you are not logged in. Used to install Augmentation Slot MK-1 at an Item Modification Station. To match the above listed changes. I want to emphasize this is based on the levels of the slot and the augment, not the armor or the wearer. While this is how augment tables work now, all Crew Skills will continue to evolve based on player feedback and game data. I am just wondering how to make money from crafting and how to assess whether I can make money from creating a certain kind of item, particularly items which are customers usually buy in bulks or should at least sell with a fair chance: medpacs, med-units, augmentation kits, grenades, stims, adrenals, dyes, color crystals, rating 208. Either directly, or via the GTN. I don't actually remember. It can be created by player characters trained in the Armormech, Armstech, or SynthweavingCrew Skills. New SWTOR Forums are now live!. All Rating 200 & 208 Augments now require Grade 9 Materials to craft. i would say 30. - synthweaving makes the strength, willpower, critical, surge augments. The other guide someone made was 14 min long. Augmentation Kit MK-5 is a player-created item. Schematic source The. 0 and be ready hit the ground running once 7. To place an augment into the slot, next right-click the augment from your. As a synthweaver you will be able to create both the augments kits to add another slot to your lightsaber (s) and also the strength augments to go into these slots; though you will need to get schematics from slicing missions, specifically critical results on sliced tech parts missions. Well the RE bug just hit me, I re'ed 500 Gleaming Phond Artifice Bonded Attachment and got NO Augmentation Slot Component MK-9. Synthweaving at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 healer/dps armoring, and at 680 allows you to craft augment kits and the blue Crit and Redoubt defense) item-rating 276 augments. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. So I know that Biochem won't be able to make augment kits. These are specifically the slots that are created when you use an Augment Kit on an item. Then you have to mount the Augment Kit to the gear item. 0 gear. Star Wars - The Old Republic (Part Six) ~ All You. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars: The Old Republic, making them the new best augments available in the game. Individual Pieces. Keep this in mind when you consider what to do about augments. An augment is an item modification and can be applied to an augment slot. New Cartel Market items in 7. If you don't have slicing, then you'll have to shop the Galactic Trade Network. Augmentation Kit MK-6 is a prototype-quality augmentation kit. They all require two of each appropriate gathering skill material:Another aspect to consider is the actual MK11 kit that costs 100k to install AND to craft that little bugger will cost you around 100 premium mats per kit. It can be created by player characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. So is that 'augmented' a flat increased crit chance across all Crew Skills or just an increased chance to add an. Meanwhile I burned about 500 "Iridescent Bondar Synth Bonded Attachments" for nothing. On 5/4/2023 at 9:43 AM, BryantWood said: Hey Community! In patch 7. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. The new Augmentation system under 1. It's just not worth it at the moment. 0 6. Its a crafting schematic, its more similar to a biochem stim or a cybertech grenade, in other words, a single-use item. Get the mk-10 augment kits. com. Crafting profits are really only going to come from Augments and Augmentation Kits/Kit components. Cybertech can craft the lowest material price MK-9 parts by crafting droid parts and RE'ing for the MK-9 parts (2 metal / 2. There are augment slots and there are augments. Armormechs craft Augment Kits, Absorb Augments, Accuracy Augments, Alacrity Augments or click here for the ridiculously expensive Superior 77 augments. Augment Kits are made by different crafting skills, E. We are not raising Crew Skills,. i am not sure how this Hyde and Zeek system works. Right-click on the modification station and drop the piece of gear on the window that appears. In this video I show you how to add an augment slot so that you can pop in your au. An augmentation kit creates an augmentation slot on a piece of gear. Synthweaving Crafting at Level 75. . We are not raising Crew Skills,. craft. com - Stasie's Galactic Starfighter Guide (Ships, Components, Crew, Tips)Only augments go into augment slots, hilts/barrels, mods and enhancements all have their separate slot. I found that reverse engineering bonded attachments used to give augmentation slot components and now do not. Augmentation Kit MK-1 From Star Wars:. Go to topic listing. Make those and each time you RE one, you should get a MK-9 Slot Component. Augmentation Slot Component MK-6 is a Premium-quality Augmentation Slot Component. Augmentation kits are Item modifications that create augmentation slots on gear when used in conjunction with an item modification station. and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. 3. Schematic source The schematic used to create Augmentation Kit MK-3 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating of. → mk02. Used to install Augmentation Slot MK-1 at any Item Modification Station. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)An Augmentation Kit - These run from MK-1 through MK-9 and are consumed on use. Web phoenix, az assets (1/31/2014) atlanta, ga assets (2/28/2014) boulder, co assets (3/22/2014) seattle, wa assets (8/31/2014) new. Used to install Augmentation Slot MK-1 at an Item Modification Station. , flux). I'm a huge MMO fan, played WoW for about four years, Rift for a year, and I've been playing TOR for about six months. More Fandoms Sci-fi Augmentation Slot Component MK-1 is a Premium-quality Augmentation Slot Component. Step 3: Select the Gear – Select the. Suggestion Box. Mod extraction costs have been reduced by 30%. You have to create one using an Augmentation Kit before you can place an Augment in it. Individual Pieces. - Use augments only on 306, set bonus gear. If you craft an assembly component, then deconstruct it without putting it in mat storage, you get an augmentation kit component (as intended). Swtor augmentation slot component mk-10Swtor augments guide everything need know vulkk stronghold augmenting prefer privacy gear while own place also if some. I listed these off the top of my head so I may have. . g. 5 Million to a. I understand that means a critical success. 👉 Swtor how to upgrade augment slot Swtor how to upgrade augment slot Aside from the typical selection of games, Cloudbet now offers a number of live dealer alternatives. Augment Kits require 10 Augment Slot Components of the appropriate MK-#. SWTOR. But it does work retroactively, so an Augmentation Kit MK-9 can hold a Level 11 Augment. Augmentation Kit MK-3 is a player-created item. Selling either is a wash due to the rate of crit crafting. It's just not worth it at the moment. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)I had deconstructed stacks of crafted medpacks on day 2 or 3 of the expansion in the attempts to learn the recipes for the blue and then purple versions, they gave mk-11 components. I think that's all of them. Augmentation Kits currently go for 100k at the moment, I imagine when more people figure this out that price will drop a lot! So when I RE the assembly component I did NOT receive any augmentation slot components. . Also a hint for when you plan to craft them. as you leveled up. We can get all our companions done now too? can you do theirs?SWTORData | Augmentation Slot Component MK-101 Used in the creation of Augmentation Kit MK-9 . Just craft level 54 green implants then RE, you'll have an ingredient for MK-9. The MK8 Augment Kit is now the highest Augment Kit. Posted July 2, 2012 (edited) there are two ways to get an Augment into an item: Crit or Kit. . RKLimes. Explore. As others have said the best way to improve the damage dealt by your character is to upgrade the "hilt" mod on your sabers. Each augmentation kit is created with ten augmentation slot components (of the specific tier) and several other crafting materials that are associated with that crafting tier. Im not sure if i d. The dedicated guide contains tips for all roles in both PvE and PvP. craft. The dedicated guide contains tips for all roles in both PvE and PvP. Your dev post on 10/6 had a contradiction At the top it says 9 & 11 kits will "turn into" 8's (assuming 11 is a typo. Then right-click the augment kit from your inventory. – – the kit parts you get depends on the level, so you’d need to make and RE level 49+ wearable stuff to get Mark 6 augment kit parts. Augmentation Slot Component MK-3 can be obtained by reverse engineering Tier 3 crafted gear; any crafted equipment item that is reverse engineered will yield one. News. Existing MK9 and MK11 Kits will turn into MK8 when Fallen Empire launches. To add an augment kit to your gear, right-click the piece of gear in your inventory or equipment panel. Step 1 - Complete KotFE and start collecting alliance crates (legacy gear and gifts for leveling toons - crafting speed/crits as Sarigar discussed). . Individual Pieces. Just make them and RE them. Posted November 23, 2012. Its pretty hard to actually make any profit making augment kits and even then its a very long and tedious process with having to craft 10 belts first. Store. Next, craft items of the appropriate level for the augment kit Mk that you want to make, then RE items. Step 1 - Complete KotFE and start collecting alliance crates (legacy gear and gifts for leveling toons - crafting speed/crits as Sarigar discussed). And you will also need to make higher "Grade" kits to put them in. And yes, MarkkuJ is right : cybertech is the cheapest. How do i get 'Augmentation Slot Component MK-10' ? According to an old thread "The only way to get these is by Reverse Engineering Premium (Green) quality items from crafted items" -- is that is still the case and if so what is the best item to reveres engineer it from, for a cybertech ? You reverse engineer mk-10 items you crafted, yes. I recently tried my hand at making augmentation kits, starting at level 5 and intending to work my way up with my slicing character. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) An Augmentation Kit - These run from MK-1 through MK-9 and are consumed on use. Augmentation slot MK-6 needed, i. Augments and Augmentation Kits are still craftable, and able to be used on all 7. The augment itself adds the extra stats bonus. Augment slot kits are also crafted by all the crew skills above. The Kit is just used to install a graded slot for an equivalent grade augment . and is not endorsed by or affiliated with Disney, Lucasfilm, Broadsword,. Updated April 7, 2023 Prepare for SWTOR 7. Can I uninstall the kit from the first one to install it on the second, or is my only option to create a new kit for the new armor? Thanks for any help! Crafting Trainers have the kit schematics. (costs about 40,000 credits) Right click the augment you want to add from your inventory to add it to your gear. Jedipedia. By Xam Xam / August 7, 2019 / 1 Comment. Wow seriously 100K to just install them, the new Augments on my server are about 2-4mill for the MK11 and about 20-40mill for the actual Augment. But its never been quite clear if Biochem can RE anything for the materials that make augment kits. Grade 4: Level 32-40: 240-300. 3 can be intimidating. Individual Pieces. Slicers find the augment schematics. 1) Acquiring an "Augment Kit". Sign in. To get this component you need to craft premium lustrous synth bonded attachment (PLSBA) and then deconstruct it. Augmentation Kit MK-5 is a player-created item. SharePosted November 25, 2012. Prev; 1; 2; 3; Next; Page 3 of 3 . 7) Player can create an item (something like augmentation kit or augment) that we can add to the stuff part to add the combat style name/color to help us to make difference between stuff in our personal/lecacy storage. Gearing Changes and Tips in Update 7. Augment slots are added to your gear using a augmentation kit and a augmentation station. To get this component you need to craft premium lustrous synth bonded attachment (PLSBA) and then deconstruct it. – Kit schematics are learned direct from the trainers. Along with these general changes which are affecting Crafting, there are some more detailed changes which impact very specific Crafting Skills . They could have simply allowed crafters to create an augment kit, that could be traded/sold, that a player could then in turn take to a. Was allowing it a bug, or no longer getting augmentati. Aritfice makes Hilts, Color Crystals, and Enhancements. Swtor schematics Swtor augmentation slot component mk-11 Svt 4 pro schematic. this will unlock the augment slot. Creates: Augmentation Kit MK-11. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Then right-click the augment kit from your inventory. Crew Skills. Posted March 24, 2014. If you actually go out and scavenge for metals and compounds instead of running missions for them, the math becomes even better. The rating 208 purple augments are fine to start, and are much cheaper than the gold 228s. Augmentation Kit MK-1. Augments go in augment slots. Augmentation Slot Component MK-1 can be obtained by reverse engineering Tier 1 crafted gear; any crafted equipment item that is reverse engineered will yield one Component in addition to other crafting materials normally produced. Making my way to my first 55, and I'm wondering if it's expected for Shadow of Revan to bring MK-10 kits, or if MK-9s are expected to be able to handle top-level augments once the expansion hits. . You need 14 level 8 (soon to be level 9) augment kits to augment all of your gear. And no, you can't remove the slot you added (MK-4) (1). So if you have a level 20 item with a level 49 augment inserted into it, it will be converted into a MK-6 augment slot since the augment is a. One on each starter planet, and 2 or more on your Capital Planet (Dromund Kaas/Coruscant). In that case the level requirement to use the gear would be level 9. For example, the description for the Augmentation Slot Component MK-1 could be changed. During 5. Tutorial on how to Augment your gear in SWTOR and why is augmenting so important. The guide is up-to-date for Patch 7. They have their own levels (item rating); the higher the rating, the higher the Augmentation Kit level required to hold them. Support. Components are acquired by Reverse Engineering any item that can be crit-crafted to add an augment slot. How does this affect crafting? Augments and Augmentation Kits are still craftable, and able to be used on all 7. Augmentation kits are Item modifications that create augmentation slots on gear when used in conjunction with an item modification station. These have a guaranteed drop rate. That cost is 10 units of materials, and these units are attained by REing 10 crit-craftable pieces of gear. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. View data for the Augmentation Kit MK-11 SWTOR Schematic. Other sites: TORCommunity. Augmentation Kit MK-1. mat. . Augmentation Slot Component MK-4 can be obtained by reverse engineering Tier 4 crafted gear; any crafted equipment item that is reverse engineered will yield one. . View data for the Augmentation Kit MK-1 SWTOR Schematic. These stations allow you to add and remove augments from your gear. Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. You can do this even if you are not at a modification station. 3. Augmentation Kits are for adding a fourth slot (augment slot) to the weapon (i. Augment Kits require 10 Augment Slot Components of the appropriate MK-#. This SWTOR guide will explain how to create a set of endgame gear using item modifications from Hyde and Zeek including optimal stats for every combat style and discipline in both PvE and PvP. Stations can be found on the fleet and kits can be crafted or purchased on the GTN. Armormech, Armstech, and Synthweaving can create augment kits and the augments that you can put on any item. Web first, get the kit schematics from the crew skill trainer. Possibly you get them later, but my biochem skill is 410 (need to get my bioanalyse and. Best method is just to RE the assembly components. There are 14 gear slots in total where Augments can be placed. Augmentation Slot Component MK-3 is a Premium-quality Augmentation Slot Component. All Color Crystals. If you're trying to remove the augmentation kit, not possible. 3 nous aurons une nouveauté qui sera les kit d'augmentation qui sera fabriquer par les fabricant d'armure, d'armes etc. Extra info: I have been playing since beta and have a 400 armormech, but have never understood how to make augments and that whole system. Credits: A flat credit cost to add or upgrade an augment. Hopefully to make more credits. By Seront June 25, 2012 in Crew Skills. FQN: itm. Augments and augment kits are a little more difficult. Companion crew skill increases after each mission or crafting. Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. These upgrade items can then be inserted into armor, weapons, and accessories to add a few more points of whatever statistics the augment (a separate item) have. Individual Pieces. Augmentation Kit MK-1. So, one wrong click sending the items from our inventory to the crafting inventory and we lose a ton of credits in mats. Which path do you think i should…10 votes, 12 comments. Schematic source The schematic used to create Augmentation Kit MK-2 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating of. 0 Guide: Everything You Need to Know - inb-co. I know you can upgrade a lower kit to a higher kit, but can you just uninstall one? For example, say I put an augment slot on my helmet, but then I get a new helmet. → mk02. Assembly items stack, and can be reverse engineered for MK parts in. Right click on the station and drag the piece from my inventory to the station. mk01. Game Update 7. Individual Pieces. Where can I buy CM 1337 swtor? First you must craft, have crafted for you, or buy the CM-1337, which can be crafted by all Cybertechs who have a crafting level of 700, the schematic comes directly from the trainer. x -- check out the blogs and enjoy the theories. Read Void_Singer's post above yours. Posted November 9, 2012. Augmentation Slot Component MK-1 on SWTORData |} |} Categories Community content is available under CC BY-NC-SA unless otherwise noted. Conductive Flux x2. While I think augmentation is a great idea that breathed new life back into some crafting skills I feel the approach that was discussed in the interview at Inquisitor's Roadhouse is not consider. 6. You need augment kits to add an augment slot to allow an augment to be added to an item. First I didn't realize this bug. 0, I have schematics for Augment kits 1-7 but there is not schematic on the Synthweaving vendor for MK-8 kits. Can't put everything in the title, but when disintegrating items that have been in the crafting inventory, we're STILL not getting augmentation kit slot components. Augmentation Kit MK-2; Augmentation Kit MK-3; Augmentation Kit MK-4; Augmentation Kit MK-5; Augmentation Kit MK-6; B. . craft. Augmentation slots can accept augments of up to the level of the slot. Click this to say thank you if my post was helpful! : So post-4. . Double Deposit Promo Bonus. Its sole intent is to support players of Star Wars: The Old RepublicStar Wars: The Old RepublicHey, I just started to craft a "Mk-11 Augmentation Kit" and also some fitting Augments and wanted to switch the Order of the Items to craft, when i realised that i didnt got my Materials back for the Kit. Components are acquired by Reverse Engineering any item that can be crit-crafted to add an augment slot. for a beginner player if you’re looking for a crafting skill to make credits I suggest taking one that makes augment kits augment kits are an item that most characters will need a 10-game operations and PvE the. I know all three can make the augment kits, but each of the three make different augments. It takes 10 components to create a kit. Schematic source The. [Augmentation Kit MK-1] [Augmentation Kit MK-2] [Augmentation Kit MK-3] [Augmentation Kit MK-4] [Augmentation Kit MK-5] [Augmentation Kit MK-6] If you go to the drop down at the top of the trainers list, you can select "all" instead of just "available" and that will show you all available schematics and the level needed to buy/learn them. Star Wars name: Augmentation Kit MK-11: Other languages: MK-11-Aufwertungs-Kit Kit d'amélioration Type 11: Other sites: TORCommunity:The augment kit doesn't change the level requirement of the gear. Here is my guide on making augment kits. Main Page; All Pages; Interactive Maps; Navigation. 22. This article aims to explore the dynamics between SWTOR credits and credit sinks, examining how augmentation kits serve as both an economic mechanism and a player engagement. Mod extraction costs have been reduced by 30%. ) 2) Using one of the "Modification Tables".